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CVE-2020-6017

CRITICAL
9.8

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVE Details

CVSS v3.1 Score9.8
SeverityCRITICAL
CVSS VectorCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Attack VectorNETWORK
ComplexityLOW
Privileges RequiredNONE
User InteractionNONE
Published12/3/2020
Last Modified11/21/2024
Sourcenvd
Honeypot Sightings0

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