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CVE-2026-25546
HIGH7.8
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Details CVE
Score CVSS v3.17.8
SeveriteHIGH
Vecteur CVSSCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Vecteur d'attaqueLOCAL
ComplexiteLOW
Privileges requisNONE
Interaction utilisateurREQUIRED
Publie2/4/2026
Derniere modification3/18/2026
Sourcenvd
Observations honeypot0
Produits affectes
coding-solo:godot_mcp
Faiblesses (CWE)
CWE-78
References
https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/issues/64(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/pull/67(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928(security-advisories@github.com)
Correlations IOC
Aucune correlation enregistree
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