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CVE-2020-6017
CRITICAL9.8
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Details CVE
Score CVSS v3.19.8
SeveriteCRITICAL
Vecteur CVSSCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Vecteur d'attaqueNETWORK
ComplexiteLOW
Privileges requisNONE
Interaction utilisateurNONE
Publie12/3/2020
Derniere modification11/21/2024
Sourcenvd
Observations honeypot0
Produits affectes
valvesoftware:game_networking_sockets
Faiblesses (CWE)
CWE-120CWE-787
References
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43(cve@checkpoint.com)
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/(cve@checkpoint.com)
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43(af854a3a-2127-422b-91ae-364da2661108)
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/(af854a3a-2127-422b-91ae-364da2661108)
Correlations IOC
Aucune correlation enregistree
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