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CVE-2020-6016
CRITICAL9.8
Beschreibung
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
CVE Details
CVSS v3.1 Bewertung9.8
SchweregradCRITICAL
CVSS VektorCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
AngriffsvektorNETWORK
KomplexitatLOW
Erforderliche PrivilegienNONE
BenutzerinteraktionNONE
Veroffentlicht11/18/2020
Zuletzt geandert11/21/2024
Quellenvd
Honeypot-Sichtungen0
Betroffene Produkte
valvesoftware:game_networking_sockets
Schwachen (CWE)
CWE-590CWE-787
Referenzen
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43(cve@checkpoint.com)
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/(cve@checkpoint.com)
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43(af854a3a-2127-422b-91ae-364da2661108)
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/(af854a3a-2127-422b-91ae-364da2661108)
IOC Korrelationen
Keine Korrelationen erfasst
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