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CVE-2026-25546
HIGH7.8
Descripcion
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Detalles CVE
Puntuacion CVSS v3.17.8
SeveridadHIGH
Vector CVSSCVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Vector de ataqueLOCAL
ComplejidadLOW
Privilegios requeridosNONE
Interaccion usuarioREQUIRED
Publicado2/4/2026
Ultima modificacion3/18/2026
Fuentenvd
Avistamientos honeypot0
Productos afectados
coding-solo:godot_mcp
Debilidades (CWE)
CWE-78
Referencias
https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/issues/64(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/pull/67(security-advisories@github.com)
https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928(security-advisories@github.com)
Correlaciones IOC
Sin correlaciones registradas
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